Games Workshop is a UK-listed tabletop miniatures and gaming company founded in 1975, headquartered in Nottingham. It designs, manufactures, and retails plastic model kits (Warhammer franchises) globally through direct retail, online, and licensed channels.
A scaled consumer goods manufacturer with significant plastic production footprint.
Head office United KingdomStaff ~2,950Revenue ~£617.5MWebsite ↗
Games Workshop reports Scope 1 and 2 emissions 69% below its FY2021/22 baseline, surpassing its 55%-by-2032 target. Total company emissions rose 20% year-on-year to 75,112 tCO₂e, driven by Scope 3 increasing from 59,222 to 69,639 tCO₂e with no reduction programme. Plastic waste and supply chain decarbonisation remain material gaps.
Games Workshop scores 41/100 (Below expectations) on SINK's independent climate assessment, scored from public data only. Scores are free. Companies can never pay for anything about their own score. Last verified September 2026.
That places Games Workshop joint 374th of 900 companies scored, and joint 17th of 45 in FMCG / Consumer Goods.
Limited evidence. This score rests on 6 sources, 33% of them published by the company itself. Every source cited here passed the same quality checks as any other score: all live, none from data aggregators. There is simply less of it.
Strongest on Controversies & Red Flags and Carbon Footprint — Operations (8/10, 6/10). Weakest on Water Impact and Nature & Biodiversity Impact (2/10, 3/10).
For each question that lost points, the evidence our public rubric looks for that we didn't find.
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SINK = (0.3 × Base + 0.7 × Performance) × Scale6 sources used in this assessment. All publicly available. Each row shows which of the ten questions it informed.
33% of them were published by Games Workshop itself; the rest come from independent sources.
This company's public sustainability disclosure is limited. This score is based on the 6 verified sources cited below, rather than padded to a standard count.
Limited data coverage. This assessment is based on 6 sources, 33% of which are self-reported by the company. Scores may change as independent evidence becomes available.
“Scope 1: 839 tCO₂e; Scope 2: 4,634 tCO₂e — SECR data filed at Companies House, FY2025”
“our scope 1 and 2 emissions for this financial year are 69% lower than our 2021/22 baseline”
“All suppliers of raw materials, components, and goods intended for resale by us must sign up as a member of the IETP”
“the gaming industry giant are able to self-generate around 8% of their electricity demand onsite”
“by the nature of the product, Games Workshops brilliant models leave a large amount of plastic waste at the consumer level”
“InfluenceMap maintains the world's leading database of corporate and industry association lobbying of climate policy”
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Where Games Workshop sits among fmcg / consumer goods peers.
Among the 45 major fmcg / consumer goods brands we've scored, Games Workshop is tied =17th of 45, with 4 others.
The 3 companies in the sector scoring nearest above Games Workshop.
Natracare reports its first comprehensive carbon footprint (2,664 tCO2e, 99% Scope 3) but the Scope 3 calculation is internally inconsistent, missing end-of-life and downstream transport.
See the breakdown →Estée Lauder has locked in strong operational emissions reductions (37.6% since 2018) and renewable energy, but Scope 3 emissions—95% of its footprint—rose 10% absolute while targets remain intensity-based.
See the breakdown →General Mills reports comprehensively on Scope 1 and 2 emissions with third-party verification and has nearly reached 100% renewable electricity.
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