Take-Two Interactive Software·SaaS / Digital Services·New York City, United States·Founded 1993·Last verified 31 May 2026
49
out of 100
Making progressPending ReviewThin evidence· 5 src

Take-Two Interactive Software scores 49/100 (Making progress) on SINK's independent climate assessment — scored from public data only, no company payment can change a number. Last verified May 2026.

That places Take-Two Interactive Software joint 103rd of 596 companies scored, and joint 21st of 43 in SaaS / Digital Services.

Take-Two reports Scope 1 and 2 emissions with GHG Protocol alignment but lacks third-party verification. Scope 3 emissions dominate at 95% of total, yet the reduction target is intensity-based, not absolute. No renewable energy strategy, nature policy, or waste metrics disclosed. Clean on lobbying but governance lacks executive pay linkage.

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This score is built from public data only. If your practice is stronger than your disclosure, submit evidence for review — or challenge any question, free.

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The calculation

How is Take-Two Interactive Software's SINK score calculated?

Same formula for every company. No curve. No private weighting.

SINK = (0.3 × Base + 0.7 × Performance) × Scale
Industry base impact
SaaS / Digital Services sector ceiling.
70 / 100
Performance score
Sum of the 10 rubric questions, scored 0–10 each.
44 / 100
Raw score
Weighted average before scale penalty.
(0.3 × 70) + (0.7 × 44) = 51.8
Scale penalty
Multiplier based on absolute emissions volume — physics-first.
× 0.95
Final score
Rounded. Making progress.
49 / 100
The ten questions

What is Take-Two Interactive Software doing well, and where does it fall short?

Strongest on Controversies & Red Flags and Carbon Footprint — Operations (7/10, 6/10). Weakest on Water Impact and Resource Use & Waste (3/10, 3/10).

Where the evidence comes from

What evidence is Take-Two Interactive Software's score based on?

5 sources used in this assessment. All publicly available. Each row shows which rubric questions it informed.

This company's public sustainability disclosure is limited. This score is based on the 5 verified sources cited below, rather than padded to a standard count.

Limited data coverage. This assessment is based on 5 sources, 40% of which are self-reported by the company. Scores may change as independent evidence becomes available.

[1]Third-party verified
DitchCarbon — Take-Two Interactive Profile
Ongoing
Q1Q2Q3Q8
View →
[2]Self-reported
Take-Two Interactive 2025 TCFD Report
2025
Q1Q2Q4Q7Q8Q9
View →
[3]Self-reported
Take-Two Interactive 2023 Impact Report
2023
Q1Q5Q6Q9
View →
[4]SEC filing
Take-Two Interactive SEC Proxy & Governance Filing
2024
Q9
View →
[5]Public record
Wikipedia — Take-Two Interactive
Ongoing
Q10
View →

If you believe a source has been misread or a newer version exists, submit a challenge.

Take-Two Interactive Software in context

How does Take-Two Interactive Software compare with other saas / digital services companies?

Where Take-Two Interactive Software sits among saas / digital services peers.

Among the 43 major saas / digital services brands we've scored, Take-Two Interactive Software is tied =21st of 43, with 1 other.

=21/43
Take-Two Interactive Software's rank
47
Industry average
25
Industry low
71
Industry high
How this score has moved

Has Take-Two Interactive Software's score changed?

today

Score history begins 11 April 2026.

As Take-Two Interactive Software's score updates, the trajectory will appear here.

We're backfilling historical scores for FTSE 100 and S&P 100 companies over the coming weeks.

What's being contested

Has Take-Two Interactive Software's score been challenged?

This score is not currently being contested.

Every challenge is published. We'd rather be corrected than wrong — that's the whole point.

No challenges submitted yet. If you have evidence that contradicts this score, you can challenge any question above — cite a public source and we'll review it.

About Take-Two Interactive Software

Take-Two Interactive is a New York-based video game developer and publisher founded in 1993, with 6,495 employees and $3.4 billion FY2021 revenue. Known for Grand Theft Auto and Red Dead Redemption franchises, the company operates as a digital entertainment platform with primarily software distribution and negligible physical product manufacturing.

Founded
1993
Headquarters
New York City, United States
Employees
~12,928
Annual revenue
~$5.6B
Company website ↗
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