Ubisoft has solid operational carbon reporting and validated near-term SBTi targets, but total emissions are rising due to supply chain and logistics pressures. Scope 3 excludes player-device use—over 90% of lifecycle impact. Renewable energy sourcing relies on unbundled certificates. Major gaps: no net-zero target, negligible nature biodiversity work, no quantified waste metrics.
Same formula for every company. No curve. No private weighting.
SINK = (0.3 × Base + 0.7 × Performance) × ScaleStrongest on Carbon Footprint — Operations and Controversies & Red Flags (7/10, 7/10). Weakest on Water Impact and Nature & Biodiversity Impact (4/10, 4/10).
6 sources used in this assessment. All publicly available. Each row shows which rubric questions it informed.
Limited data coverage. This assessment is based on 6 sources, 83% of which are self-reported by the company. Scores may change as independent evidence becomes available.
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Among the 35 major saas / digital services brands we've scored, Ubisoft Entertainment sits 4th of 35.
Score history begins 11 April 2026.
As Ubisoft Entertainment's score updates, the trajectory will appear here.
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Ubisoft is a Paris-based video game publisher and digital entertainment company founded in 1986, with 20,324 employees and €2.2bn annual revenue. It develops and publishes games across console, PC, and mobile platforms, generating 85.9% net bookings digitally. A major player in the global gaming industry.
Peer gaming publisher; similar digital distribution model, comparable Scope 3 reporting gaps and renewable energy sourcing strategy.
View breakdown →Rival games company with larger footprint; useful baseline for supply chain transparency and SBTi target maturity comparison.
View breakdown →SaaS peer with validated SBTi targets and carbon-neutral claims; contrast Ubisoft's supplier engagement depth and net-zero ambition.
View breakdown →Large tech company with validated net-zero target and player-device lifecycle accounting; model for gaming industry scope expansion.
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